using ARMeilleure.Memory; using Ryujinx.Memory; namespace Ryujinx.Cpu { class JitMemoryAllocator : IJitMemoryAllocator { public IJitMemoryBlock Allocate(ulong size) => new JitMemoryBlock(size, MemoryAllocationFlags.None); public IJitMemoryBlock Reserve(ulong size) => new JitMemoryBlock(size, MemoryAllocationFlags.Reserve); } }