using Ryujinx.Graphics.Shader.IntermediateRepresentation; namespace Ryujinx.Graphics.Shader.Decoders { enum FPType { FP16 = 1, FP32 = 2, FP64 = 3 } static class FPTypeExtensions { public static Instruction ToInstFPType(this FPType type) { return type == FPType.FP64 ? Instruction.FP64 : Instruction.FP32; } } }