using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeAlu : OpCode, IOpCodeAlu, IOpCodeRc { public Register Rd { get; } public Register Ra { get; } public Register Rc { get; } public Register Predicate39 { get; } public int ByteSelection { get; } public bool InvertP { get; } public bool Extended { get; protected set; } public bool SetCondCode { get; protected set; } public bool Saturate { get; protected set; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAlu(emitter, address, opCode); public OpCodeAlu(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr); Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate); ByteSelection = opCode.Extract(41, 2); InvertP = opCode.Extract(42); Extended = opCode.Extract(43); SetCondCode = opCode.Extract(47); Saturate = opCode.Extract(50); } } }