using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeAluImm : OpCodeAlu, IOpCodeImm { public int Immediate { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluImm(emitter, address, opCode); public OpCodeAluImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Immediate = DecoderHelper.DecodeS20Immediate(opCode); } } }