using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeAluRegCbuf : OpCodeAluReg, IOpCodeRegCbuf { public int Offset { get; } public int Slot { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluRegCbuf(emitter, address, opCode); public OpCodeAluRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Offset = opCode.Extract(20, 14); Slot = opCode.Extract(34, 5); Rb = new Register(opCode.Extract(39, 8), RegisterType.Gpr); } } }