using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeBarrier : OpCode { public BarrierMode Mode { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeBarrier(emitter, address, opCode); public OpCodeBarrier(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Mode = (BarrierMode)((opCode >> 32) & 0x9b); } } }