using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeExit : OpCodeConditional { public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeExit(emitter, address, opCode); public OpCodeExit(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { } } }