using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeFArithImm : OpCodeFArith, IOpCodeImmF { public float Immediate { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithImm(emitter, address, opCode); public OpCodeFArithImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Immediate = DecoderHelper.DecodeF20Immediate(opCode); } } }