using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeFArithReg : OpCodeFArith, IOpCodeReg { public Register Rb { get; protected set; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeFArithReg(emitter, address, opCode); public OpCodeFArithReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr); } } }