using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeHfmaReg : OpCodeHfma, IOpCodeHfma, IOpCodeReg { public Register Rb { get; } public bool NegateB { get; } public bool NegateC { get; } public bool Saturate { get; } public FPHalfSwizzle SwizzleB { get; } public FPHalfSwizzle SwizzleC { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaReg(emitter, address, opCode); public OpCodeHfmaReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr); SwizzleB = (FPHalfSwizzle)opCode.Extract(28, 2); NegateC = opCode.Extract(30); NegateB = opCode.Extract(31); Saturate = opCode.Extract(32); SwizzleC = (FPHalfSwizzle)opCode.Extract(35, 2); } } }