using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeLop : OpCodeAlu, IOpCodeLop { public bool InvertA { get; protected set; } public bool InvertB { get; protected set; } public LogicalOperation LogicalOp { get; } public Register Predicate48 { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode); public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { InvertA = opCode.Extract(39); InvertB = opCode.Extract(40); LogicalOp = (LogicalOperation)opCode.Extract(41, 2); Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate); } } }