using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeLopImm32 : OpCodeAluImm32, IOpCodeLop, IOpCodeImm { public LogicalOperation LogicalOp { get; } public bool InvertA { get; } public bool InvertB { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLopImm32(emitter, address, opCode); public OpCodeLopImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { LogicalOp = (LogicalOperation)opCode.Extract(53, 2); InvertA = opCode.Extract(55); InvertB = opCode.Extract(56); Extended = opCode.Extract(57); } } }