using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeLopReg : OpCodeLop, IOpCodeReg { public Register Rb { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLopReg(emitter, address, opCode); public OpCodeLopReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr); } } }