using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeMemory : OpCode, IOpCodeRd, IOpCodeRa { public Register Rd { get; } public Register Ra { get; } public int Offset { get; } public bool Extended { get; } public IntegerSize Size { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeMemory(emitter, address, opCode); public OpCodeMemory(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); Offset = (opCode.Extract(20, 24) << 8) >> 8; Extended = opCode.Extract(45); Size = (IntegerSize)opCode.Extract(48, 3); } } }