using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTexB : OpCodeTex { public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexB(emitter, address, opCode); public OpCodeTexB(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { switch (opCode.Extract(37, 3)) { case 0: LodMode = TextureLodMode.None; break; case 1: LodMode = TextureLodMode.LodZero; break; case 2: LodMode = TextureLodMode.LodBias; break; case 3: LodMode = TextureLodMode.LodLevel; break; case 6: LodMode = TextureLodMode.LodBiasA; break; case 7: LodMode = TextureLodMode.LodLevelA; break; } } } }