using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTexs : OpCodeTextureScalar { public TextureTarget Target => (TextureTarget)RawType; public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTexs(emitter, address, opCode); public OpCodeTexs(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { } } }