using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTld : OpCodeTexture { public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld(emitter, address, opCode); public OpCodeTld(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { HasOffset = opCode.Extract(35); IsMultisample = opCode.Extract(50); bool isLL = opCode.Extract(55); LodMode = isLL ? TextureLodMode.LodLevel : TextureLodMode.LodZero; } } }