using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTld4 : OpCodeTexture, IOpCodeTld4 { public TextureGatherOffset Offset { get; } public int GatherCompIndex { get; } public bool Bindless => false; public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4(emitter, address, opCode); public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { HasDepthCompare = opCode.Extract(50); Offset = (TextureGatherOffset)opCode.Extract(54, 2); GatherCompIndex = opCode.Extract(56, 2); } } }