using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTld4B : OpCodeTexture, IOpCodeTld4 { public TextureGatherOffset Offset { get; } public int GatherCompIndex { get; } public bool Bindless => true; public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4B(emitter, address, opCode); public OpCodeTld4B(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { HasDepthCompare = opCode.Extract(50); Offset = (TextureGatherOffset)opCode.Extract(36, 2); GatherCompIndex = opCode.Extract(38, 2); } } }