using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTld4s : OpCodeTextureScalar { public bool HasDepthCompare { get; } public bool HasOffset { get; } public int GatherCompIndex { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4s(emitter, address, opCode); public OpCodeTld4s(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { HasDepthCompare = opCode.Extract(50); HasOffset = opCode.Extract(51); GatherCompIndex = opCode.Extract(52, 2); IsFp16 = opCode.Extract(55); ComponentMask = Rd1.IsRZ ? 3 : 0xf; } } }