using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTlds : OpCodeTextureScalar { public TexelLoadTarget Target => (TexelLoadTarget)RawType; public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTlds(emitter, address, opCode); public OpCodeTlds(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { } } }