using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeTxd : OpCodeTexture { public bool IsBindless { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTxd(emitter, address, opCode); public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { HasOffset = opCode.Extract(35); IsBindless = opCode.Extract(54); LodMode = TextureLodMode.None; } } }