using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39 { public Register Rd { get; } public Register Predicate39 { get; } public Register Predicate45 { get; } public VoteOp VoteOp { get; } public bool InvertP { get; } public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeVote(emitter, address, opCode); public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate); Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate); InvertP = opCode.Extract(42); VoteOp = (VoteOp)opCode.Extract(48, 2); } } }