namespace Ryujinx.Graphics.Shader.Decoders { enum TexelLoadTarget { Texture1DLodZero = 0x0, Texture1DLodLevel = 0x1, Texture2DLodZero = 0x2, Texture2DLodZeroOffset = 0x4, Texture2DLodLevel = 0x5, Texture2DLodZeroMultisample = 0x6, Texture3DLodZero = 0x7, Texture2DArrayLodZero = 0x8, Texture2DLodLevelOffset = 0xc } }