namespace Ryujinx.Graphics.Shader.Decoders { enum TextureTarget { Texture1DLodZero = 0x0, Texture2D = 0x1, Texture2DLodZero = 0x2, Texture2DLodLevel = 0x3, Texture2DDepthCompare = 0x4, Texture2DLodLevelDepthCompare = 0x5, Texture2DLodZeroDepthCompare = 0x6, Texture2DArray = 0x7, Texture2DArrayLodZero = 0x8, Texture2DArrayLodZeroDepthCompare = 0x9, Texture3D = 0xa, Texture3DLodZero = 0xb, TextureCube = 0xc, TextureCubeLodLevel = 0xd } }