using System; namespace Ryujinx.Graphics.Shader.IntermediateRepresentation { [Flags] enum TextureFlags { None = 0, Bindless = 1 << 0, Gather = 1 << 1, Derivatives = 1 << 2, IntCoords = 1 << 3, LodBias = 1 << 4, LodLevel = 1 << 5, Offset = 1 << 6, Offsets = 1 << 7 } }