using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.StructuredIr { class StructuredProgramInfo { public List Functions { get; } public HashSet IAttributes { get; } public HashSet OAttributes { get; } public HelperFunctionsMask HelperFunctionsMask { get; set; } public StructuredProgramInfo() { Functions = new List(); IAttributes = new HashSet(); OAttributes = new HashSet(); } } }