using Ryujinx.Graphics.Shader.Instructions; namespace Ryujinx.Graphics.Shader.Decoders { class OpCodeBranch : OpCode { public int Offset { get; } public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) { Offset = ((int)(opCode >> 20) << 8) >> 8; } public ulong GetAbsoluteAddress() { return (ulong)((long)Address + (long)Offset + 8); } } }