using Ryujinx.Audio.Renderer.Common; using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using Ryujinx.Audio.Renderer.Parameter.Effect; using Ryujinx.Audio.Renderer.Server.MemoryPool; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using DspAddress = System.UInt64; namespace Ryujinx.Audio.Renderer.Server.Effect { /// /// Server state for an capture buffer effect. /// public class CaptureBufferEffect : BaseEffect { /// /// The capture buffer parameter. /// public AuxiliaryBufferParameter Parameter; /// /// Capture buffer state. /// public AuxiliaryBufferAddresses State; public override EffectType TargetEffectType => EffectType.CaptureBuffer; public override DspAddress GetWorkBuffer(int index) { return WorkBuffers[index].GetReference(true); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper) { Update(out updateErrorInfo, ref parameter, mapper); } public void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter { Debug.Assert(IsTypeValid(ref parameter)); UpdateParameterBase(ref parameter); Parameter = MemoryMarshal.Cast(parameter.SpecificData)[0]; IsEnabled = parameter.IsEnabled; updateErrorInfo = new BehaviourParameter.ErrorInfo(); if (BufferUnmapped || parameter.IsNew) { ulong bufferSize = (ulong)Unsafe.SizeOf() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf(); bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize); BufferUnmapped = sendBufferUnmapped; if (!BufferUnmapped) { DspAddress sendDspAddress = WorkBuffers[0].GetReference(false); // NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command. State.SendBufferInfo = sendDspAddress; State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf(); State.ReturnBufferInfo = 0; State.ReturnBufferInfoBase = 0; } } } public override void UpdateForCommandGeneration() { UpdateUsageStateForCommandGeneration(); } } }