using System; using System.Collections.ObjectModel; namespace Ryujinx.Graphics.Gpu { public struct NsGpuPBEntry { public int Method { get; private set; } public int SubChannel { get; private set; } private int[] m_Arguments; public ReadOnlyCollection Arguments => Array.AsReadOnly(m_Arguments); public NsGpuPBEntry(int Method, int SubChannel, params int[] Arguments) { this.Method = Method; this.SubChannel = SubChannel; this.m_Arguments = Arguments; } } }