using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper; namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { public static void Out_R(ShaderIrBlock Block, long OpCode, long Position) { //TODO: Those registers have to be used for something ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode); ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode); ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode); int Type = (int)((OpCode >> 39) & 3); if ((Type & 1) != 0) { Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode)); } if ((Type & 2) != 0) { Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode)); } } } }