using Ryujinx.HLE.Utilities; namespace Ryujinx.HLE.FileSystem { struct SaveInfo { public long TitleId { get; private set; } public long SaveId { get; private set; } public UInt128 UserId { get; private set; } public SaveDataType SaveDataType { get; private set; } public SaveSpaceId SaveSpaceId { get; private set; } public SaveInfo( long titleId, long saveId, SaveDataType saveDataType, UInt128 userId, SaveSpaceId saveSpaceId) { this.TitleId = titleId; this.UserId = userId; this.SaveId = saveId; this.SaveDataType = saveDataType; this.SaveSpaceId = saveSpaceId; } } }