using System;
namespace Ryujinx.Memory.Tracking
{
///
/// A region handle that tracks a large region using many smaller handles, to provide
/// granular tracking that can be used to track partial updates.
///
public class MultiRegionHandle : IMultiRegionHandle
{
///
/// A list of region handles for each granularity sized chunk of the whole region.
///
private readonly RegionHandle[] _handles;
private readonly ulong Address;
private readonly ulong Granularity;
private readonly ulong Size;
public bool Dirty { get; private set; } = true;
internal MultiRegionHandle(MemoryTracking tracking, ulong address, ulong size, ulong granularity)
{
_handles = new RegionHandle[size / granularity];
Granularity = granularity;
for (int i = 0; i < _handles.Length; i++)
{
RegionHandle handle = tracking.BeginTracking(address + (ulong)i * granularity, granularity);
handle.Parent = this;
_handles[i] = handle;
}
Address = address;
Size = size;
}
public void SignalWrite()
{
Dirty = true;
}
public void QueryModified(Action modifiedAction)
{
if (!Dirty)
{
return;
}
Dirty = false;
QueryModified(Address, Size, modifiedAction);
}
public void QueryModified(ulong address, ulong size, Action modifiedAction)
{
int startHandle = (int)((address - Address) / Granularity);
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
ulong rgStart = _handles[startHandle].Address;
ulong rgSize = 0;
for (int i = startHandle; i <= lastHandle; i++)
{
RegionHandle handle = _handles[i];
if (handle.Dirty)
{
rgSize += handle.Size;
handle.Reprotect();
}
else
{
// Submit the region scanned so far as dirty
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
rgSize = 0;
}
rgStart = handle.EndAddress;
}
}
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
}
}
public void QueryModified(ulong address, ulong size, Action modifiedAction, int sequenceNumber)
{
int startHandle = (int)((address - Address) / Granularity);
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
ulong rgStart = _handles[startHandle].Address;
ulong rgSize = 0;
for (int i = startHandle; i <= lastHandle; i++)
{
RegionHandle handle = _handles[i];
if (handle.Dirty && sequenceNumber != handle.SequenceNumber)
{
rgSize += handle.Size;
handle.Reprotect();
}
else
{
// Submit the region scanned so far as dirty
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
rgSize = 0;
}
rgStart = handle.EndAddress;
}
handle.SequenceNumber = sequenceNumber;
}
if (rgSize != 0)
{
modifiedAction(rgStart, rgSize);
}
}
public void Dispose()
{
foreach (var handle in _handles)
{
handle.Dispose();
}
}
}
}