using Ryujinx.Audio.Renderer.Dsp.State; using Ryujinx.Audio.Renderer.Parameter; using System; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class BiquadFilterCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; } public CommandType CommandType => CommandType.BiquadFilter; public uint EstimatedProcessingTime { get; set; } public Memory BiquadFilterState { get; } public int InputBufferIndex { get; } public int OutputBufferIndex { get; } public bool NeedInitialization { get; } private BiquadFilterParameter _parameter; public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId) { _parameter = filter; BiquadFilterState = biquadFilterStateMemory; InputBufferIndex = baseIndex + inputBufferOffset; OutputBufferIndex = baseIndex + outputBufferOffset; NeedInitialization = needInitialization; Enabled = true; NodeId = nodeId; } public void Process(CommandList context) { ref BiquadFilterState state = ref BiquadFilterState.Span[0]; ReadOnlySpan inputBuffer = context.GetBuffer(InputBufferIndex); Span outputBuffer = context.GetBuffer(OutputBufferIndex); if (NeedInitialization) { state = new BiquadFilterState(); } BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount); } } }