using Ryujinx.Audio.Common; using Ryujinx.Audio.Renderer.Common; using System; using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; namespace Ryujinx.Audio.Renderer.Dsp.Command { public class PcmInt16DataSourceCommandVersion1 : ICommand { public bool Enabled { get; set; } public int NodeId { get; } public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1; public uint EstimatedProcessingTime { get; set; } public ushort OutputBufferIndex { get; } public uint SampleRate { get; } public uint ChannelIndex { get; } public uint ChannelCount { get; } public float Pitch { get; } public WaveBuffer[] WaveBuffers { get; } public Memory State { get; } public DecodingBehaviour DecodingBehaviour { get; } public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory state, ushort outputBufferIndex, ushort channelIndex, int nodeId) { Enabled = true; NodeId = nodeId; OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); SampleRate = serverState.SampleRate; ChannelIndex = channelIndex; ChannelCount = serverState.ChannelsCount; Pitch = serverState.Pitch; WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount]; for (int i = 0; i < WaveBuffers.Length; i++) { ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; WaveBuffers[i] = voiceWaveBuffer.ToCommon(1); } State = state; DecodingBehaviour = serverState.DecodingBehaviour; } public void Process(CommandList context) { Span outputBuffer = context.GetBuffer(OutputBufferIndex); DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation { SourceSampleRate = SampleRate, SampleFormat = SampleFormat.PcmInt16, Pitch = Pitch, DecodingBehaviour = DecodingBehaviour, ExtraParameter = 0, ExtraParameterSize = 0, ChannelIndex = (int)ChannelIndex, ChannelCount = (int)ChannelCount, }; DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount); } } }