using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input information for an effect version 1.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectInParameterVersion1 : IEffectInParameter
{
///
/// Type of the effect.
///
public EffectType Type;
///
/// Set to true if the effect is new.
///
[MarshalAs(UnmanagedType.I1)]
public bool IsNew;
///
/// Set to true if the effect must be active.
///
[MarshalAs(UnmanagedType.I1)]
public bool IsEnabled;
///
/// Reserved/padding.
///
private byte _reserved1;
///
/// The target mix id of the effect.
///
public int MixId;
///
/// Address of the processing workbuffer.
///
/// This is additional data that could be required by the effect processing.
public ulong BufferBase;
///
/// Size of the processing workbuffer.
///
/// This is additional data that could be required by the effect processing.
public ulong BufferSize;
///
/// Position of the effect while processing effects.
///
public uint ProcessingOrder;
///
/// Reserved/padding.
///
private uint _reserved2;
///
/// Specific data storage.
///
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
private struct SpecificDataStruct { }
public Span SpecificData => SpanHelpers.AsSpan(ref _specificDataStart);
EffectType IEffectInParameter.Type => Type;
bool IEffectInParameter.IsNew => IsNew;
bool IEffectInParameter.IsEnabled => IsEnabled;
int IEffectInParameter.MixId => MixId;
ulong IEffectInParameter.BufferBase => BufferBase;
ulong IEffectInParameter.BufferSize => BufferSize;
uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
///
/// Check if the given channel count is valid.
///
/// The channel count to check
/// Returns true if the channel count is valid.
public static bool IsChannelCountValid(int channelCount)
{
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
}
}
}