using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal.Shader; using System; using System.IO; namespace Ryushader { class Program { static void Main(string[] args) { if (args.Length == 2) { GlslDecompiler Decompiler = new GlslDecompiler(); GalShaderType ShaderType = GalShaderType.Vertex; switch (args[0].ToLower()) { case "v": ShaderType = GalShaderType.Vertex; break; case "tc": ShaderType = GalShaderType.TessControl; break; case "te": ShaderType = GalShaderType.TessEvaluation; break; case "g": ShaderType = GalShaderType.Geometry; break; case "f": ShaderType = GalShaderType.Fragment; break; } byte[] Data = File.ReadAllBytes(args[1]); int[] Code = new int[Data.Length / 4]; for (int Offset = 0; Offset + 4 <= Data.Length; Offset += 4) { int Value = BitConverter.ToInt32(Data, Offset); Code[Offset >> 2] = Value; } GlslProgram Program = Decompiler.Decompile(Code, ShaderType); Console.WriteLine(Program.Code); } else { Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin"); } } } }