using System; using System.Runtime.InteropServices; namespace ChocolArm64.State { [StructLayout(LayoutKind.Explicit, Size = 16)] public struct AVec { [FieldOffset(0x0)] public byte B0; [FieldOffset(0x1)] public byte B1; [FieldOffset(0x2)] public byte B2; [FieldOffset(0x3)] public byte B3; [FieldOffset(0x4)] public byte B4; [FieldOffset(0x5)] public byte B5; [FieldOffset(0x6)] public byte B6; [FieldOffset(0x7)] public byte B7; [FieldOffset(0x8)] public byte B8; [FieldOffset(0x9)] public byte B9; [FieldOffset(0xa)] public byte B10; [FieldOffset(0xb)] public byte B11; [FieldOffset(0xc)] public byte B12; [FieldOffset(0xd)] public byte B13; [FieldOffset(0xe)] public byte B14; [FieldOffset(0xf)] public byte B15; [FieldOffset(0x0)] public ushort H0; [FieldOffset(0x2)] public ushort H1; [FieldOffset(0x4)] public ushort H2; [FieldOffset(0x6)] public ushort H3; [FieldOffset(0x8)] public ushort H4; [FieldOffset(0xa)] public ushort H5; [FieldOffset(0xc)] public ushort H6; [FieldOffset(0xe)] public ushort H7; [FieldOffset(0x0)] public uint W0; [FieldOffset(0x4)] public uint W1; [FieldOffset(0x8)] public uint W2; [FieldOffset(0xc)] public uint W3; [FieldOffset(0x0)] public float S0; [FieldOffset(0x4)] public float S1; [FieldOffset(0x8)] public float S2; [FieldOffset(0xc)] public float S3; [FieldOffset(0x0)] public ulong X0; [FieldOffset(0x8)] public ulong X1; [FieldOffset(0x0)] public double D0; [FieldOffset(0x8)] public double D1; public byte ExtractByte(int Index) { switch (Index) { case 0: return B0; case 1: return B1; case 2: return B2; case 3: return B3; case 4: return B4; case 5: return B5; case 6: return B6; case 7: return B7; case 8: return B8; case 9: return B9; case 10: return B10; case 11: return B11; case 12: return B12; case 13: return B13; case 14: return B14; case 15: return B15; } throw new ArgumentOutOfRangeException(nameof(Index)); } public ushort ExtractUInt16(int Index) { switch (Index) { case 0: return H0; case 1: return H1; case 2: return H2; case 3: return H3; case 4: return H4; case 5: return H5; case 6: return H6; case 7: return H7; } throw new ArgumentOutOfRangeException(nameof(Index)); } public uint ExtractUInt32(int Index) { switch (Index) { case 0: return W0; case 1: return W1; case 2: return W2; case 3: return W3; } throw new ArgumentOutOfRangeException(nameof(Index)); } public float ExtractSingle(int Index) { switch (Index) { case 0: return S0; case 1: return S1; case 2: return S2; case 3: return S3; } throw new ArgumentOutOfRangeException(nameof(Index)); } public ulong ExtractUInt64(int Index) { switch (Index) { case 0: return X0; case 1: return X1; } throw new ArgumentOutOfRangeException(nameof(Index)); } public double ExtractDouble(int Index) { switch (Index) { case 0: return D0; case 1: return D1; } throw new ArgumentOutOfRangeException(nameof(Index)); } public static AVec InsertByte(AVec Vec, int Index, byte Value) { switch (Index) { case 0: Vec.B0 = Value; break; case 1: Vec.B1 = Value; break; case 2: Vec.B2 = Value; break; case 3: Vec.B3 = Value; break; case 4: Vec.B4 = Value; break; case 5: Vec.B5 = Value; break; case 6: Vec.B6 = Value; break; case 7: Vec.B7 = Value; break; case 8: Vec.B8 = Value; break; case 9: Vec.B9 = Value; break; case 10: Vec.B10 = Value; break; case 11: Vec.B11 = Value; break; case 12: Vec.B12 = Value; break; case 13: Vec.B13 = Value; break; case 14: Vec.B14 = Value; break; case 15: Vec.B15 = Value; break; default: throw new ArgumentOutOfRangeException(nameof(Index)); } return Vec; } public static AVec InsertUInt16(AVec Vec, int Index, ushort Value) { switch (Index) { case 0: Vec.H0 = Value; break; case 1: Vec.H1 = Value; break; case 2: Vec.H2 = Value; break; case 3: Vec.H3 = Value; break; case 4: Vec.H4 = Value; break; case 5: Vec.H5 = Value; break; case 6: Vec.H6 = Value; break; case 7: Vec.H7 = Value; break; default: throw new ArgumentOutOfRangeException(nameof(Index)); } return Vec; } public static AVec InsertUInt32(AVec Vec, int Index, uint Value) { switch (Index) { case 0: Vec.W0 = Value; break; case 1: Vec.W1 = Value; break; case 2: Vec.W2 = Value; break; case 3: Vec.W3 = Value; break; default: throw new ArgumentOutOfRangeException(nameof(Index)); } return Vec; } public static AVec InsertSingle(AVec Vec, int Index, float Value) { switch (Index) { case 0: Vec.S0 = Value; break; case 1: Vec.S1 = Value; break; case 2: Vec.S2 = Value; break; case 3: Vec.S3 = Value; break; default: throw new ArgumentOutOfRangeException(nameof(Index)); } return Vec; } public static AVec InsertUInt64(AVec Vec, int Index, ulong Value) { switch (Index) { case 0: Vec.X0 = Value; break; case 1: Vec.X1 = Value; break; default: throw new ArgumentOutOfRangeException(nameof(Index)); } return Vec; } public static AVec InsertDouble(AVec Vec, int Index, double Value) { switch (Index) { case 0: Vec.D0 = Value; break; case 1: Vec.D1 = Value; break; default: throw new ArgumentOutOfRangeException(nameof(Index)); } return Vec; } } }