namespace Ryujinx.Graphics.GAL { public struct DepthStencilState { public bool DepthTestEnable { get; } public bool DepthWriteEnable { get; } public bool StencilTestEnable { get; } public CompareOp DepthFunc { get; } public CompareOp StencilFrontFunc { get; } public StencilOp StencilFrontSFail { get; } public StencilOp StencilFrontDpPass { get; } public StencilOp StencilFrontDpFail { get; } public CompareOp StencilBackFunc { get; } public StencilOp StencilBackSFail { get; } public StencilOp StencilBackDpPass { get; } public StencilOp StencilBackDpFail { get; } public DepthStencilState( bool depthTestEnable, bool depthWriteEnable, bool stencilTestEnable, CompareOp depthFunc, CompareOp stencilFrontFunc, StencilOp stencilFrontSFail, StencilOp stencilFrontDpPass, StencilOp stencilFrontDpFail, CompareOp stencilBackFunc, StencilOp stencilBackSFail, StencilOp stencilBackDpPass, StencilOp stencilBackDpFail) { DepthTestEnable = depthTestEnable; DepthWriteEnable = depthWriteEnable; StencilTestEnable = stencilTestEnable; DepthFunc = depthFunc; StencilFrontFunc = stencilFrontFunc; StencilFrontSFail = stencilFrontSFail; StencilFrontDpPass = stencilFrontDpPass; StencilFrontDpFail = stencilFrontDpFail; StencilBackFunc = stencilBackFunc; StencilBackSFail = stencilBackSFail; StencilBackDpPass = stencilBackDpPass; StencilBackDpFail = stencilBackDpFail; } } }