using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; using System; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { struct TextureSetDataSliceCommand : IGALCommand { public CommandType CommandType => CommandType.TextureSetDataSlice; private TableRef _texture; private TableRef _data; private int _layer; private int _level; public void Set(TableRef texture, TableRef data, int layer, int level) { _texture = texture; _data = data; _layer = layer; _level = level; } public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer) { ThreadedTexture texture = command._texture.Get(threaded); texture.Base.SetData(new ReadOnlySpan(command._data.Get(threaded)), command._layer, command._level); } } }