using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Shader
{
///
/// Paths where shader code was dumped on disk.
///
struct ShaderDumpPaths
{
///
/// Path where the full shader code with header was dumped, or null if not dumped.
///
public string FullPath { get; }
///
/// Path where the shader code without header was dumped, or null if not dumped.
///
public string CodePath { get; }
///
/// True if the shader was dumped, false otherwise.
///
public bool HasPath => FullPath != null && CodePath != null;
///
/// Creates a new shader dumps path structure.
///
/// Path where the full shader code with header was dumped, or null if not dumped
/// Path where the shader code without header was dumped, or null if not dumped
public ShaderDumpPaths(string fullPath, string codePath)
{
FullPath = fullPath;
CodePath = codePath;
}
///
/// Prepends the shader paths on the program source, as a comment.
///
/// Program to prepend into
public void Prepend(ShaderProgram program)
{
if (HasPath)
{
program.Prepend("// " + CodePath);
program.Prepend("// " + FullPath);
}
}
}
}