using Ryujinx.Graphics.Device; using Ryujinx.Graphics.Vic.Image; namespace Ryujinx.Graphics.Vic { readonly struct ResourceManager { public DeviceMemoryManager MemoryManager { get; } public BufferPool SurfacePool { get; } public BufferPool BufferPool { get; } public ResourceManager(DeviceMemoryManager mm, BufferPool surfacePool, BufferPool bufferPool) { MemoryManager = mm; SurfacePool = surfacePool; BufferPool = bufferPool; } } }