using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Output information for a sink.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SinkOutStatus
{
///
/// Last written offset if the sink type is .
///
public uint LastWrittenOffset;
///
/// Reserved/padding.
///
private uint _padding;
///
/// Reserved/padding.
///
private unsafe fixed ulong _reserved[3];
}
}