using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Input information for a voice channel resources.
///
[StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
public struct VoiceChannelResourceInParameter
{
///
/// The id of the voice channel resource.
///
public uint Id;
///
/// Mix volumes for the voice channel resource.
///
public Array24 Mix;
///
/// Indicate if the voice channel resource is used.
///
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
}
}