using System.Runtime.CompilerServices;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils
{
///
/// The memory management
///
/// This is stub for the most part but is kept to permit LLE if wanted.
static class AudioProcessorMemoryManager
{
///
/// Map the given to the address space.
///
/// The process owning the CPU memory.
/// The to map.
/// The size of the CPU memory region to map.
/// The address on the address space.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size)
{
return cpuAddress;
}
///
/// Unmap the given from the address space.
///
/// The process owning the CPU memory.
/// The to unmap.
/// The size of the CPU memory region to unmap.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size)
{
}
///
/// Invalidate the data cache at the given address.
///
/// The base DSP address to invalidate
/// The size of the DSP memory region to invalidate.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvalidateDspCache(DspAddress address, ulong size)
{
}
///
/// Invalidate the CPU data cache at the given address.
///
/// The base to invalidate
/// The size of the CPU memory region to invalidate.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvalidateDataCache(CpuAddress address, ulong size)
{
}
}
}