using Ryujinx.Audio.Renderer.Utils.Math; using System.Numerics; using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp { static class MatrixHelper { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector6 Transform(ref Vector6 value1, ref Matrix6x6 value2) { return new Vector6 { X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W + value2.M15 * value1.V + value2.M16 * value1.U, Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W + value2.M25 * value1.V + value2.M26 * value1.U, Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W + value2.M35 * value1.V + value2.M36 * value1.U, W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W + value2.M45 * value1.V + value2.M46 * value1.U, V = value2.M51 * value1.X + value2.M52 * value1.Y + value2.M53 * value1.Z + value2.M54 * value1.W + value2.M55 * value1.V + value2.M56 * value1.U, U = value2.M61 * value1.X + value2.M62 * value1.Y + value2.M63 * value1.Z + value2.M64 * value1.W + value2.M65 * value1.V + value2.M66 * value1.U, }; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector4 Transform(ref Vector4 value1, ref Matrix4x4 value2) { return new Vector4 { X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W, Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W, Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W, W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W }; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector2 Transform(ref Vector2 value1, ref Matrix2x2 value2) { return new Vector2 { X = value2.M11 * value1.X + value2.M12 * value1.Y, Y = value2.M21 * value1.X + value2.M22 * value1.Y, }; } } }