using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using Ryujinx.Common.Logging; using Ryujinx.Memory; using Ryujinx.SDL2.Common; using System; using System.Collections.Concurrent; using System.Runtime.InteropServices; using System.Threading; using static Ryujinx.Audio.Integration.IHardwareDeviceDriver; using static SDL2.SDL; namespace Ryujinx.Audio.Backends.SDL2 { public class SDL2HardwareDeviceDriver : IHardwareDeviceDriver { private readonly ManualResetEvent _updateRequiredEvent; private readonly ManualResetEvent _pauseEvent; private readonly ConcurrentDictionary _sessions; private bool _supportSurroundConfiguration; // TODO: Add this to SDL2-CS // NOTE: We use a DllImport here because of marshaling issue for spec. [DllImport("SDL2")] private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture); public SDL2HardwareDeviceDriver() { _updateRequiredEvent = new ManualResetEvent(false); _pauseEvent = new ManualResetEvent(true); _sessions = new ConcurrentDictionary(); SDL2Driver.Instance.Initialize(); int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0); if (res != 0) { Logger.Error?.Print(LogClass.Application, $"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\""); _supportSurroundConfiguration = true; } else { _supportSurroundConfiguration = spec.channels == 6; } } public static bool IsSupported => IsSupportedInternal(); private static bool IsSupportedInternal() { uint device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax, Constants.TargetSampleCount, null); if (device != 0) { SDL_CloseAudioDevice(device); } return device != 0; } public ManualResetEvent GetUpdateRequiredEvent() { return _updateRequiredEvent; } public ManualResetEvent GetPauseEvent() { return _pauseEvent; } public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume) { if (channelCount == 0) { channelCount = 2; } if (sampleRate == 0) { sampleRate = Constants.TargetSampleRate; } if (direction != Direction.Output) { throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!"); } SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); _sessions.TryAdd(session, 0); return session; } internal bool Unregister(SDL2HardwareDeviceSession session) { return _sessions.TryRemove(session, out _); } private static SDL_AudioSpec GetSDL2Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount) { return new SDL_AudioSpec { channels = (byte)requestedChannelCount, format = GetSDL2Format(requestedSampleFormat), freq = (int)requestedSampleRate, samples = (ushort)sampleCount }; } internal static ushort GetSDL2Format(SampleFormat format) { return format switch { SampleFormat.PcmInt8 => AUDIO_S8, SampleFormat.PcmInt16 => AUDIO_S16, SampleFormat.PcmInt32 => AUDIO_S32, SampleFormat.PcmFloat => AUDIO_F32, _ => throw new ArgumentException($"Unsupported sample format {format}"), }; } internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback) { SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount); desired.callback = callback; uint device = SDL_OpenAudioDevice(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0); if (device == 0) { Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\""); return 0; } bool isValid = got.format == desired.format && got.freq == desired.freq && got.channels == desired.channels; if (!isValid) { Logger.Error?.Print(LogClass.Application, "SDL2 open audio device is not valid"); SDL_CloseAudioDevice(device); return 0; } return device; } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (disposing) { foreach (SDL2HardwareDeviceSession session in _sessions.Keys) { session.Dispose(); } SDL2Driver.Instance.Dispose(); _pauseEvent.Dispose(); } } public bool SupportsSampleRate(uint sampleRate) { return true; } public bool SupportsSampleFormat(SampleFormat sampleFormat) { return sampleFormat != SampleFormat.PcmInt24; } public bool SupportsChannelCount(uint channelCount) { if (channelCount == 6) { return _supportSurroundConfiguration; } return true; } public bool SupportsDirection(Direction direction) { // TODO: add direction input when supported. return direction == Direction.Output; } } }