using System.Runtime.CompilerServices;
namespace Ryujinx.Memory.Tracking
{
///
/// A bitmap that can check or set large ranges of true/false values at once.
///
readonly struct BitMap
{
public const int IntSize = 64;
private const int IntShift = 6;
private const int IntMask = IntSize - 1;
///
/// Masks representing the bitmap. Least significant bit first, 64-bits per mask.
///
public readonly long[] Masks;
///
/// Create a new bitmap.
///
/// The number of bits to reserve
public BitMap(int count)
{
Masks = new long[(count + IntMask) / IntSize];
}
///
/// Check if any bit in the bitmap is set.
///
/// True if any bits are set, false otherwise
public bool AnySet()
{
for (int i = 0; i < Masks.Length; i++)
{
if (Masks[i] != 0)
{
return true;
}
}
return false;
}
///
/// Check if a bit in the bitmap is set.
///
/// The bit index to check
/// True if the bit is set, false otherwise
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsSet(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (Masks[wordIndex] & wordMask) != 0;
}
///
/// Check if any bit in a range of bits in the bitmap are set. (inclusive)
///
/// The first bit index to check
/// The last bit index to check
/// True if a bit is set, false otherwise
public bool IsSet(int start, int end)
{
if (start == end)
{
return IsSet(start);
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
return (Masks[startIndex] & startMask & endMask) != 0;
}
if ((Masks[startIndex] & startMask) != 0)
{
return true;
}
for (int i = startIndex + 1; i < endIndex; i++)
{
if (Masks[i] != 0)
{
return true;
}
}
if ((Masks[endIndex] & endMask) != 0)
{
return true;
}
return false;
}
///
/// Set a bit at a specific index to 1.
///
/// The bit index to set
/// True if the bit is set, false if it was already set
public bool Set(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if ((Masks[wordIndex] & wordMask) != 0)
{
return false;
}
Masks[wordIndex] |= wordMask;
return true;
}
///
/// Set a range of bits in the bitmap to 1.
///
/// The first bit index to set
/// The last bit index to set
public void SetRange(int start, int end)
{
if (start == end)
{
Set(start);
return;
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
Masks[startIndex] |= startMask & endMask;
}
else
{
Masks[startIndex] |= startMask;
for (int i = startIndex + 1; i < endIndex; i++)
{
Masks[i] |= -1;
}
Masks[endIndex] |= endMask;
}
}
///
/// Clear a bit at a specific index to 0.
///
/// The bit index to clear
/// True if the bit was set, false if it was not
public bool Clear(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
bool wasSet = (Masks[wordIndex] & wordMask) != 0;
Masks[wordIndex] &= ~wordMask;
return wasSet;
}
///
/// Clear the bitmap entirely, setting all bits to 0.
///
public void Clear()
{
for (int i = 0; i < Masks.Length; i++)
{
Masks[i] = 0;
}
}
}
}