using System.Collections.Generic; namespace Ryujinx.Graphics.Gal.Shader { struct GlslProgram { public string Code { get; private set; } public IEnumerable Textures { get; private set; } public IEnumerable Uniforms { get; private set; } public GlslProgram( string Code, IEnumerable Textures, IEnumerable Uniforms) { this.Code = Code; this.Textures = Textures; this.Uniforms = Uniforms; } } }