namespace Ryujinx.Graphics.Gpu { enum NvGpuEngine3dReg { FrameBufferNAddress = 0x200, FrameBufferNWidth = 0x202, FrameBufferNHeight = 0x203, FrameBufferNFormat = 0x204, VertexAttribNFormat = 0x458, IBlendEnable = 0x4b9, BlendSeparateAlpha = 0x4cf, BlendEquationRgb = 0x4d0, BlendFuncSrcRgb = 0x4d1, BlendFuncDstRgb = 0x4d2, BlendEquationAlpha = 0x4d3, BlendFuncSrcAlpha = 0x4d4, BlendFuncDstAlpha = 0x4d6, BlendEnableMaster = 0x4d7, VertexArrayElemBase = 0x50d, TexHeaderPoolOffset = 0x55d, TexSamplerPoolOffset = 0x557, ShaderAddress = 0x582, VertexBeginGl = 0x586, IndexArrayAddress = 0x5f2, IndexArrayEndAddr = 0x5f4, IndexArrayFormat = 0x5f6, IndexBatchFirst = 0x5f7, IndexBatchCount = 0x5f8, QueryAddress = 0x6c0, QuerySequence = 0x6c2, QueryControl = 0x6c3, VertexArrayNControl = 0x700, VertexArrayNAddress = 0x701, VertexArrayNDivisor = 0x703, IBlendNSeparateAlpha = 0x780, IBlendNEquationRgb = 0x781, IBlendNFuncSrcRgb = 0x782, IBlendNFuncDstRgb = 0x783, IBlendNEquationAlpha = 0x784, IBlendNFuncSrcAlpha = 0x785, IBlendNFuncDstAlpha = 0x786, VertexArrayNEndAddr = 0x7c0, ShaderNControl = 0x800, ShaderNOffset = 0x801, ShaderNMaxGprs = 0x803, ShaderNType = 0x804, ConstBufferNSize = 0x8e0, ConstBufferNAddress = 0x8e1, ConstBufferNOffset = 0x8e3, TextureCbIndex = 0x982 } }